Ouaz Playable Publishing
Publish Your Game on YouTube Playables
Ouaz Games helps HTML5 and Unity WebGL developers prepare, optimize, and publish games for YouTube Playables through a simple 80/20 revenue-share model.
Publishing pipeline
Ouaz Games titlesAnt Kingdom Rush
1M+ plays
Save The King
500K+ plays
Pop Glide 3D
400K+ plays
Revenue share
80% you · 20% Ouaz
Market Opportunity
Why YouTube Playables Matters Now
YouTube Playables is an early-stage opportunity inside YouTube. Games reach players without downloads, and browser and instant games are becoming a strong alternative to expensive mobile user acquisition.
No downloads
Players tap and play instantly — no app store, no install friction.
Instant play
Short, fast sessions fit exactly how people already use YouTube.
YouTube audience
Your game lives inside one of the largest entertainment platforms in the world.
Early market
Playables is still early-stage. Developers who prepare now face less competition and growing discovery.
Fast game sessions
Casual, puzzle, racing, simulation, and arcade games thrive in the instant-play format.
A growing catalogue
YouTube Playables supports a growing catalogue of casual, puzzle, racing, simulation, and arcade games — and keeps expanding.
What We Do
Your Game. Our Publishing System.
Designed to help your game get ready for YouTube Playables — from first technical check to post-launch optimization.
Technical QA
- Test loading speed
- Test mobile and desktop controls
- Check orientation and responsiveness
- Check performance and stability
- Reduce rejection risks
YouTube Playables Readiness
- Review game size
- Check build structure
- Prepare publishing assets
- Check SDK readiness
- Verify platform requirements
Ad Integration Support
- Help with pre-roll readiness
- Help with interstitial placements
- Help with rewarded ad placements
- Suggest natural ad break points
- Protect the player experience
Creative Optimization
- Game thumbnail
- Cover image
- Preview / video suggestions
- Title and short description
- First 30 seconds of gameplay
Publishing Management
- Submission workflow
- Review tracking
- Fix feedback
- Release strategy
- Launch timing
Live Optimization
- Gameplay data review
- Retention suggestions
- Session length improvements
- Monetization optimization
- Update recommendations
Why Ouaz Games
Built by a Studio That Actually Makes Games
We are not a technical agency that discovered games last year. We are a game studio and publishing partner that understands game design, player retention, and what makes instant games work.
- Making games since 2017
- Experience with mobile and hyper-casual games
- Experience with browser games and HTML5 distribution
- Games live on YouTube Playables
- Real traffic data from published games
- Featured in PocketGamer.biz
- Practical knowledge of game hooks, thumbnails, retention, and ad placement
0+
Years making games
0+
Plays on our top Playable
0/20
Developer-first split
“From mobile hyper-casual to browser games, Ouaz Games understands how to turn simple games into scalable traffic assets.”
Game Requirements
What Kind of Games Are We Looking For?
Selected titles only — we review every submission for quality, performance, and platform fit.
What we accept
- HTML5 games
- Unity WebGL games
- Lightweight casual games
- Puzzle games
- Arcade games
- Racing games
- Simulation games
- Idle / tycoon games
- Easy-to-understand games
- Games with a strong first 30 seconds
- Games suitable for general audiences
What we can’t accept
- Games with unclear rights
- Heavy games with slow loading
- Games depending on external calls
- Games with inappropriate content
- Games that collect personal user data
- Buggy prototypes
- Games too complex for instant play
How It Works
From Submission to YouTube Playables
A clear five-step pipeline. You always know where your game stands.
- 1
Submit your game
Send us your game link, build, engine, screenshots, and contact details.
- 2
We review it
Ouaz Games checks quality, performance, market fit, and YouTube Playables readiness.
- 3
We prepare the game
QA, SDK and ad placement advice, thumbnails, metadata, and gameplay improvements.
- 4
We publish and monitor
We manage the publishing workflow and track performance after launch.
- 5
You earn revenue
You receive 80% of revenue after platform and payment processing, depending on monetization availability and performance.
Proof
Real Playables Experience
Examples from our own publishing pipeline — games we built, prepared, and shipped ourselves.
LiveAnt Kingdom Rush
1M+ playsStrategy / Casual
LiveSave The King
500K+ playsPuzzle
LivePop Glide 3D
400K+ playsArcade
Play counts are cumulative platform plays from our own published titles. Revenue estimates are not guaranteed.
Comparison
Why Publish With Ouaz?
| Feature | Ouaz Games | Typical Publisher |
|---|---|---|
| Developer share | 80% | 75% or less |
| Upfront fee | No upfront fee for selected games | Varies |
| Exclusivity | No exclusivity | Sometimes required |
| Game experience | Built by game developers | Varies |
| Creative optimization | Included | Varies |
| Post-launch feedback | Included | Varies |
FAQ
Frequently Asked Questions
Ouaz Playable Publishing is a publishing service by Ouaz Games that helps HTML5 and Unity WebGL developers prepare, optimize, and publish their games on YouTube Playables.
For selected games, the developer keeps 80% of the net revenue, and Ouaz Games keeps 20% for publishing, optimization, technical support, reporting, and post-launch follow-up.
No upfront publishing fee for selected games. Ouaz Games earns when the game earns.
Yes. Our model is revenue-based. We only work with selected games that we believe can generate revenue. The final revenue amount depends on game performance, player engagement, eligible traffic, ad availability, and RPM.
Developers start earning after the game is live, monetized, and revenue is reported through the publishing system.
Ouaz Games provides performance and revenue reports based on available platform data, including plays, revenue, and other key metrics.
Payments are planned monthly after revenue is received, verified, and cleared.
The 20% covers game review, YouTube Playables preparation, technical checks, ad placement guidance, creative optimization, publishing support, performance tracking, and post-launch recommendations.
Yes. Developers keep ownership of their game and intellectual property. Ouaz Games acts as the publishing partner.
No. We do not require exclusivity. Developers can publish their games on other platforms as well.
Yes. We only accept games into our publishing pipeline after an internal review. If we select your game, we will prepare it to meet YouTube Playables requirements and handle the publishing process.
We accept selected HTML5 and Unity WebGL games, especially casual, arcade, puzzle, racing, simulation, idle, tycoon, and fast-loading games that are easy to understand.
We support HTML5 and Unity WebGL games. We can also review games made with Construct, Phaser, Godot Web, Cocos, PlayCanvas, and other web-based engines.
No. We only accept games that match our quality standards and have a reasonable chance to perform well on YouTube Playables.
We look at gameplay quality, loading speed, visual appeal, replay value, first 30 seconds, technical stability, rights ownership, and fit for YouTube Playables.
Yes, as long as you own the rights and the game is suitable for YouTube Playables.
You should submit a playable build or game link, game title, short description, screenshots, game icon or cover image, engine information, and confirmation that you own the rights to the game.
Yes. Creative optimization is part of our publishing process. We help improve the game cover, title, short description, and overall presentation.
If the fixes are minor and part of the publishing preparation, we may handle them as part of the publishing process. If the game needs major development work, we will discuss the scope before starting.
Games accepted into Ouaz Playable Publishing are published through the Ouaz Games publishing pipeline, under the terms agreed before launch.
Yes, removal terms can be included in the publishing agreement. We use clear notice periods so reporting, revenue, and platform requirements can be handled properly.
Use the submission form on this page and send us your game build or playable link. Our team will review it and contact you if it fits our publishing pipeline.
Ready to Bring Your Game to YouTube Playables?
Send us your game and our team will review if it fits the Ouaz Playable Publishing pipeline.
Submission
Submit Your Game
Tell us about your game. We review every submission and reply with next steps if it fits our pipeline.
